MechWarrior 5: Clans Hot Fix #2

by Matt Newman in [ Announcements ] on, Oct 23, 2024 9:00 PM UTC 15  comments

Greetings Warriors! 

MechWarrior 5: Clans Hotfix #2 is now live!
We've made a few additions to the patch notes since the preview, so be sure to check out the full details. If you encounter any issues, don’t hesitate to contact support at mw5clans@piranhagames.zendesk.com.

We truly appreciate all the support and feedback we've received and are hard at work on future fixes and more.

The MechWarrior 5: Clans Team

Features:

  • Added an option for Co-Op clients to select their desired pilot
  • The new menu is available in the Social Menu, allowing clients to swap pilots

Fixed Issues:

Co-Op

  • Adjusted the position of a DropShip takeoff in ‘Pirate’s Bay'
  • Fixed a rare instance where an enemy would not appear in ‘Smuggler's Den'
  • Fixed an issue with the gate generators on ‘Kishi Kaisei’
  • Fixed an issue where clients could not walk through certain wall assets destroyed by other clients in ‘A World on Fire’
  • Fixed an issue for clients in ‘A World on Fire’ where an enemy 'Mech would disappear briefly during a sequence
  • Fixed an issue where the mission area would close off before all players have left in ‘Hold the Line’
  • Fixed an issue where the small gate in ‘Jaguar’s Down' would not open for clients
  • Fixed an issue where clients could not see Chassis Milestone progress
  • Fixed an issue where clients would sometimes have no HUD after joining mid-mission
  • Fixed an issue where clients would start missions with the Scan Mode HUD prompt flashing
  • Fixed an issue where you could get stuck as another pilot in the Star when starting a new campaign, if you had previously played in a co-op session as a client
  • Fixed some instances where clients would sometimes be stuck in the fade to black state after using a repair bay
  • Note: Issue may still occur in some instances, which will be fully resolved in a future update. If you encounter the issue, toggling BattleGrid or cycling 'Mech power will resolve it

Platform Specific 

  • Fixed an issue where the trophy ‘In High Standing’ would not unlock on PS5
  • Fixed an issue on EGS where the Digital Extra content was not unlocking properly after purchase
  • Fixed an issue on Xbox where the achievement ‘Unrelenting Salvo’ was not properly unlocking

Campaign Missions

  • Fixed a salvage crate in ‘Combat Patrol’ that was giving incorrect rewards
  • Fixed an issue in ‘The Golden Forge’ where some 'Mechs were temporarily indestructible 
  • Fixed a DropShip takeoff sequence in ‘Inspection Duty’
  • Fixed an issue where certain enemy ‘Mechs would not target you in 'A World on Fire’
  • Fixed an issue with the ‘Mech cockpit during the intro of 'A World on Fire’
  • Adjusted objectives at the start of ‘Kishi Kaisei’ so they can no longer be missed
  • Added proper pilot names when targeting allies in ‘Kishi Kaisei’
  • Reduced the chances of critical explosion for a 'Mech in ‘Kishi Kaisei’
  • Changed all ally ‘Mechs in 'Traffickers’ to use the correct camo pattern
  • Reduced the chances allied 'Mech can get caught on terrain in ‘Pirate’s Bay'
  • Fixed an issue where clients could trigger an event in ‘Reckoning’ that only the host should be able to trigger
  • Fixed Jayden’s helmet in his communication pips in the first mission 
  • Fixed an issue where some enemy assault ‘Mechs stopped moving and attacking the player in 'Security Protocols’
  • Buffed an enemy 'Mech in ‘No Stone Unturned’
  • ‘Trial of Position’ difficulty has been slightly reduced
  • ‘A World of Fire’ difficulty has been slightly reduced
  • 'Crater Investigation’ difficulty has been slightly reduced
  • ‘Disciplinary Action’ difficulty has been slightly reduced
  • Lowered the enemy tonnage and increased ally tonnage in the final fight of 'Heir to the Dragon'
  • Reduced the health of the Sokol and its thrusters in ‘Target Acquisition’ 
  • Reduced the health of Union turrets in ‘Heir to the Dragon’ and ‘Crater Investigation’

Art

  • Improved the texture of the large trees on Huntress
  • Adjusted the flamer VFX orientation so the origin point appears correct

Audio

  • Fixed an issue where certain sounds were temporarily ducked or absent at the start of the first mission
  • Fixed an instance where Naomi would repeat the same line twice in a row in ‘No Stone Unturned’
  • Added a cooldown to BBs ‘Scan Mode Engaged/Disengaged’ audio events
  • Added SFX to the pause menu and command wheel buttons
  • Added SFX when using the weapon group menu and adjusted the loud audio when closing the menu
  • Fixed an issue where the SFX was not playing for some burst fire weapons


Gameplay

  • General stability improvements on all platforms 
  • SRM, SRM Artemis, and Streak SRM ammo increased to 150 rounds per ton (from 90) and 75 rounds per half-ton (from 45)
  • Added a confirmation prompt when selecting Restart Mission on the pause menu
  • Fixed an issue where the scan pulse effect was visible while spectating 
  • Fixed an issue where Star commands could sometimes still be issued when powered down
  • Fixed an issue where players could sometimes lose repair bay capabilities 
  • Fixed an issue where the detection radius for scannable interaction traces could be too large, causing them to temporarily obstruct interaction with other nearby scannables
  • Fixed an issue where the mission boundary lines would disappear when using night vision
  • Fixed an issue where you could fire weapon groups 2-6 while the radial menu is open


UI

  • The Barracks SimPod terminal will now flash until it has been opened for the first time, to help resolve an issue where the feature wasn’t apparent
  • Increased the maximum horizontal Custom Safe Zone range when using an ultrawide aspect ratio, to better support triple-monitor setups
  • Note: Max Safe Zone may still not be sufficient for certain setups, this will be addressed in a future update
  • Fixed an issue with the Repair Screen Technician panel when using an ultrawide aspect ratio
  • Updated the pilot skill upgrade menu to show available currency
  • Updated the active probe element on the HUD so it no longer refers to it as BAP
  • MechLab now properly greys out options when the user has no 'Mechs
  • Adjusted the transitions when backing out of missions in Mission Central
  • Fixed the scroll prompt on the Artbook menu


Settings

  • Reverted the change that removed the ability to unbind primary KBM actions
  • Any in-HUD button prompt that corresponds to an unbound action will now display an ‘unbound’ icon in the HUD, instead of a ‘Not bound!’ text string that previously caused issues with overlap
  • Fixed an issue where custom Gamepad bindings could not be applied
  • Fixed an issue where custom bindings could reset between game sessions for PC
  • Note: This issue is still present for consoles and will be addressed in a future fix.
  • Fixed an issue where inverting the Joystick Y-Axis would instead invert the X-Axis
  • Fixed instances where using the spacebar key to apply changes may not function
  • Fixed an issue where key binding changes would be saved even if the changes weren’t applied


Localization

  • Improved overall Japanese localization
  • Fixed the overlapping/out of bounds text on several screens in Russian
  • Fixed the spacing on some settings menu prompts in German

Known Issues

  • ‘Doomsday Machine’ trophy/achievement does not currently unlock with the starting 'Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox) but can be unlocked with all other 'Mechs
  • Consoles only: Custom bindings reset when the game is relaunched.

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